Abandoned factory hall created in Blender Eevee.
First project of me to have custom painted PBR materials.
The scene is completely set up for eevee renders.
-Global illumination and reflections are baked into probes (so every new object in the scene will adapt the correct lighting and reflections)
-Ambient occlusion with material bounces/light directions.
-Screen space reflections that mix with the baked probe reflections.
-Screen space refractions.
-Volumetric lighting
-Bloom
The 4K renders took about 30 seconds to render on a GTX960 using Blender Eevee.
-Number of objects: 338 (36 without foliage)
-total verts: 64.123
-total faces: 55.212
-total tris: 121.748