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This is a procedural planet with 3D nature and cities for Blender Cycles.
The planet is slightly larger than earth.
The terrain is made with procedural noise and the 3D structures and trees are generated by saved displacement images. This doesn’t need any mods or plugins to use.
With this project, it’s possible to make a seamless animation from space to surface.
Types of terrain:
• Continents
• Islands (any sizes: from 100 meters to country sized)
• Peninsulas
• Land bridges
• Mountains
• Rocky/collapsed mountainsides
• Rivers
• Rolling Hills
• Flat plains
• Canyons
• Cliffs
• Oceans
• Lakes/bays
Types of biomes:
• Spruce forest
• Grassy fields in spruce forest
• Jungles
• Desert
• Snow
• Red desert and rocks
• (Light blue) oceans
• Beaches
• Farm fields/countryside
• Highways
• Cities (from mini villages to 200km metro areas)
o Suburbs (with single houses at the edge of cities)
o Commercial district
o Industrial district
o Historic city center
o Skyscraper downtown
o Supertall skyscraper with park
Features
• Large procedural planet setup (approx. 15000km diameter)
• Large scale procedural terrain setup (approx. 750km)
• Terrain chunks
• Procedural volumetric cloud layer which looks detailed from both space and surface.
• Higher detailed terrain than any high resolution texture based planet can provide.
• (adaptive) Displacement based
• No addons needed
• Detailed 3D cities and nature
• Detailed and diverse from low and high altitude renders
• Stylized map to easily find biomes and cities
• Atmosphere for scale effect
• Slight curvature for high altitude renders.
• Orange atmosphere for sunset (increase atmosphere density for more vibrant colors)
• Night sky with stars and milky way
• Night city lights
• Optimized memory usage
• Easy to customize seeds
• Possible to animate seeds
• Natural and complex looking terrain and biome blending.
• Possible to import custom objects (but keep in mind it’s a 1:1000 scale, so I advise only use large scale objects, like a space elevator or custom island)
• Advanced users can replace the cities and forests by their own diffuse and heightmaps.
• Advanced users can bake the setup for exports.
Textures
Textures are custom made. But the grass color, rock and sand are CC0 textures from Polyhaven.